Consistent
- ThresholdHigh
- AttackFast
- ReleaseSlow
Evens out performance dynamics without being heard. The go-to for vocals, mix bus glue, and anything that needs to sit steady in the mix.
Recommended starting points for compressor attack and release by mix element.
Threshold, attack, and release don't just control loudness — together they create a character. These are the four combinations worth dialing in on purpose. Concept adapted from Mastering.com's compression course.
High Threshold · Fast Attack
Evens out performance dynamics without being heard. The go-to for vocals, mix bus glue, and anything that needs to sit steady in the mix.
Fast attack catches every peak while a quicker release keeps pumping in time, adding density and pushing perceived depth farther back in the mix.
Low Threshold · Slow Attack
The slow attack lets the transient through untouched, then the low threshold clamps down hard on the sustain — exaggerating the hit.
Same transient-preserving slow attack, but a faster release lets the compressor breathe with the tempo, locking into the pocket.
* Use a peak meter (instead of a loudness meter) when setting makeup gain.
Low threshold + fast attack squashes transients into a shapeless splat (slow release) or a harsh brickwall (fast release). High threshold + slow attack usually means peaks slip by before the compressor can react — effectively doing nothing.
These are starting points, not rules. Attack is a rough estimate of how fast each element's transient actually is; release is calculated from note values at your tempo — try other denominations as you dial things in. Not relevant for optical compression.
| Mix Element | Attack | Release |
|---|